Electronic Arts. The Sims 3 (video game). $29.99.
DVD-ROM (PC). ASIN: B00166N6SA
Plot: A character-based game, The Sims is a simulation of
real life in which characters need certain activities in order to survive and
thrive. Players create the characters, families, friends, and situations. Each
character requires taking care of – a child character may need food while the
father may require sleep. The dog might want to go to the bathroom. Another
character may require social interaction. The goal of the game is to balance
the needs of the people and not allow any of them slip into exhaustion, hunger,
or loneliness. As the game gets more complex, the people can strive for higher
levels of satisfaction. Two characters may not get along, so the player would
need to extricate one from the pairing before a big argument gets out of hand
and loses the player points. Each version of this game has gotten more complex,
giving the player the ability to create more elaborate and far-reaching
settings and to put limitations on the characters to make things more
challenging for the players.
Critical Evaluation: The
Sims 3 game introduces character wishes and goals and offers up smaller
goals so that the game is not just a large hodgepodge. This creates some focus
to the game play. Creative players can modify the game in very interesting
ways, customizing it to create very specific situations. The School Library
Journal describes a version of the game that players have called “Nickel and
Dimed,” modifying it to replicate the adversity of the people in Barbara
Ehrenreich’s book. The Sims can also be used to understand characterization. It
mirrors life in a way, by showing that there must be balance and that basic
needs must be met before a character can pursue higher needs, echoing some of
Maslow’s “Hierarchy of Needs” (a psychology teacher could use this as a great
example of what Maslow describes). The game is fun and engaging, but it also
offers some of the elements of fiction, like setting and characterization. A
creative teacher could find many engaging ways to use it to illustrate his or
her teaching.
Reader’s Annotation: You create your own humans, but then
you have to take care of them. Soon enough, you discover that people are a lot
of work.
Author: Maxis, then The Sims Studio
Genre: Video game.
Curriculum Ties: History, English, Psychology, Health
Reading Level/Interest Age: 14 and up
Challenge Issues: N/A
Why Included: This is a fun game that also provides
challenges that exercise mental muscles and stir the imagination. It was
recommended in School Library Journal.
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